Projects

CC34-Citizen science badge/gamification incentives

Project start and end dates:
2022-03-03 to 2022-04-28

Goals & Objectives

We are in the design and planning phase of a new citizen science prototype. In order to make it effective and easy to use, we would like to add gamification (points, badges, levels, social feedback, etc). We would like you to research gamification concepts and systems and then propose a gamification system to suit our application (ex points or badges for safely taking and sharing observations or photos during or after a flood disaster). Your work should be able to showcase: 

  • An increase in safely completed citizen climate observations 
  • An increase in citizen usage of the in-app action tracking and reporting 
  • An increase in citizen contribution to community action projects 
  • Review and recommend observations from https://scistarter.badgr.com/public/badges/6Jg_IwmfQTaJ2kUNePsO5Q 
  • Research on both intrinsic motivation (learning, developing skills, interest in environment, and social exchanges resulting in inherent satisfaction and extrinsic motivation (scoreboards and social rewards) 
  • How to ensure: 
  • Citizen science volunteers feel that they are valued members of the team 
  •  Citizen science volunteers receive feedback and thanks and feel their work has contributed to help the community deal with the disaster 
Project Outcome

The Lakehead student were tasked with researching gamification concepts and systems and then propose a gamification system to suit our application (ex points or badges for safely taking and sharing observations or photos during or after a flood disaster).

During their detailed research effort they explored many potential gamification models, techniques and software frameworks. They produced a gamification canvas and detailed set of recommendations for system mechanics including badges, levels, leaderboards (with lovely custom graphics!).

Their recommendations are well-researched, practical, and logical. Its effective and easy to use, it incorporated all gamification features (points, badges, levels, social feedback).

Overall the student produced results of exceptional quality.

Thank
You!

We would like to thank the student and teaching staff of ED 5712 :Climate Change Education. *

* For privacy reasons, we only list people who gave us permission to do so. Did you contribute to this project? Contact us to be added!

Related Project

OASIS: Software Solutions for Climate Change Problems

Software can help the world respond to climate change impacts and disasters.

In 2019 we set out to investigate if there is a need for a solution that gives citizens personalized help preparing for and recovering from climate change impacts and lets trusted authorities assist them and report on their results.

As part of this effort, a great deal of market and technical research was conducted over the last few years. Over 140 students have been involved so far, in dozens of academic institutions in Canada and internationally.

Our greatest finding is the willingness of citizens to take responsibility and help themselves, their neighbors and community plan for, mitigate and recover from climate change impacts and disasters. We also confirmed that a software solution can be built to help overcome the barriers they face when trying to do so.

Now we’re working on a prototype and sharing our findings and progress. Find out more on our OASIS project website!

Academic Institution

Lakehead University

500 University Ave, Orillia, ON

Dynamic, modern, and highly learner-centred, we acknowledge all of our students as valued leaders of tomorrow, whose education and success are most paramount to our institution. Both campuses in Thunder Bay and Orillia promise the total university experience: a blend of academic excellence and opportunity with a rich variety of social and recreational activities. We also promise excellence in research; Lakehead is the proud host to 11 Canada Research Chairs and revolutionary facilities such as our world-renowned Paleo-DNA Laboratory and our Biorefining Research Institute.

A Riipen Project

Riipen is your online platform for virtual project-based learning

Get hands-on support from our students through an in-class project or virtual internship.

  • In-class projects allow you to connect with one of our educators to embed your project into the students’ curriculum. Become the real-life case study for students in the classroom!
  • Virtual internships are similar to in-person internships, except they are project-based with a clear outcome and the engagement is primarily done online.